战地风云1942 战地风云1942怎么开飞机

大家好,小编来为大家解答以上的问题 。战地风云1942怎么开飞机 , 战地风云1942这个很多人还不知道,现在让我们一起来看看吧!

战地风云1942 战地风云1942怎么开飞机

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1、打开winrfa选项 ,  点上面的File 然后点Open.rfa 找到Modsf1942Archives目录下的Objects.rfa (如果你只是想要修改武器的参数的话 )找到后打开这时你会看到一个列表比方说你想要修改Mp40的弹药数量 ,  就将滚动条下拉然后找到handweapons选项 。
2、下面这些就是Mp40的各种参数了 ----------------------------------------------------------------------------- ObjectTemplate.create HandFireArms Mp40 ObjectTemplate.itemIndex 3 ObjectTemplate.projectileTemplate mp40Projectile rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0 ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.magSize 32 ObjectTemplate.numOfMag 5 ObjectTemplate.magType 0 ObjectTemplate.reloadtime 4.3 ObjectTemplate.roundOfFire 9 ObjectTemplate.GUIIndex 7 ObjectTemplate.setHudAmmoType ATAmmoBar ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga" ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga" ObjectTemplate.setAmmoBarSize 46 ObjectTemplate.setAmomBarPosX 4 ObjectTemplate.setAmomBarPosY -11 ObjectTemplate.setAmomBarTextPosX 8 ObjectTemplate.setAmomBarTextPosY 4 ObjectTemplate.setCrossHairType CHTCrossHair objectTemplate.aiTemplate MP40AI ObjectTemplate.zoomFov 0.6 ObjectTemplate.altFireOnce 1 ObjectTemplate.soldierZoomFov 0.9 ObjectTemplate.soldierZoomPosition -0.02/-0.0/-0.08 ObjectTemplate.soldierCameraPosition 0.01/-0.04/0.09 ObjectTemplate.addRootSpeed 0 ObjectTemplate.AmmoType 1 ObjectTemplate.minDamage 0.5 ObjectTemplate.distToStartLoseDamage 50 ObjectTemplate.distToMinDamage 100 rem ObjectTemplate.autoReload 1 Rem *** Deviation Begin ***** ObjectTemplate.velocity 1000 ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.21/0.25/0 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setGoBackOnRecoil 1 ObjectTemplate.setFireDev 2.0 0.35 0.06 ObjectTemplate.setDevMod 1.2 1.05 0.9 ObjectTemplate.setMinDev 0.4 ObjectTemplate.setTurnDev 0 0 0 0 ObjectTemplate.setSpeedDev 0.8 0.2 0.2 0.1 ObjectTemplate.setMiscDev 2.5 2.5 0.1 Rem *** Deviation End ***** ObjectTemplate.fireInCameraDof 1 ObjectTemplate.loadSoundScript Sounds/mp40.ssc ObjectTemplate.createSkeleton animations/Mp40.ske ObjectTemplate.useSkeletonPartAsMain Mp40 ObjectTemplate.addTemplate Mp40Lod ObjectTemplate.addTemplate e_MuzzThomp ObjectTemplate.setInputId -1 ObjectTemplate.startoneffects 0 ObjectTemplate.setPosition 0/0.023/0.43 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.addTemplate e_Shell9mm ObjectTemplate.setInputId -1 ObjectTemplate.startoneffects 0 ObjectTemplate.setPosition 0/0.02/0.43 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.networkableInfo HandFireArmsInfo rem ** Objects ObjectTemplate.create SimpleObject Mp40Trigger ObjectTemplate.geometry Mp40Trigger ObjectTemplate.create SimpleObject Mp40Plupp ObjectTemplate.geometry Mp40Plupp ObjectTemplate.create SimpleObject Mp40Mag ObjectTemplate.geometry Mp40Mag ObjectTemplate.create SimpleObject Mp40Simple ObjectTemplate.geometry Shad_Mp40 ObjectTemplate.create AnimatedBundle Mp40Complex ObjectTemplate.geometry Mp40 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.createSkeleton animations/Mp40.ske ObjectTemplate.addTemplate Mp40Trigger ObjectTemplate.bindToSkeletonPart Trigger ObjectTemplate.addTemplate Mp40Plupp ObjectTemplate.bindToSkeletonPart plupp ObjectTemplate.addTemplate Mp40Mag ObjectTemplate.bindToSkeletonPart Mag ObjectTemplate.create LodObject Mp40Lod ObjectTemplate.lodselector HandWeaponLodSelector ObjectTemplate.addTemplate Mp40Complex ObjectTemplate.addTemplate Mp40Simple ----------------------------------------------------------------------------- 先简单的介绍一下各种主要参数 ObjectTemplate.create HandFireArms Mp40 这个是武器的名称 ObjectTemplate.projectileTemplate mp40Projectile 这个是武器使用的弹药 , 如果你把它改成TigerProjectile的话 , 那游戏中的Mp40就会发射Tiger的炮弹(88MM的MP40?) ObjectTemplate.magSize 32 这就是武器的弹药数量 ObjectTemplate.projectilePosition 0/0/0 这个参数是设定弹药从什么地方飞出来的 。