怎么在flash时间轴上写代码

1.这段AS3代码写在FLASH时间轴上怎么写import flash.display.Loader;import flash.net.URLRequest;var sWidth=710;var sHeight=600;var url:String="bb.swf";function mian():void { var lt:Loader=new Loader(); lt.height =sHeight lt.width =sWidth var mURL:URLRequest=new URLRequest(url); lt.load(mURL); addChild(lt);}//缺点,没有设置默认字体 。
2.求问这段AS3代码写在FLASH时间轴上该怎么写【怎么在flash时间轴上写代码】import flash.display.BitmapData;import flash.display.DisplayObject;import flash.display.Sprite;import flash.text.TextFormat;import flash.display.Bitmap;import flash.display.Graphics;import flash.geom.Matrix;import flash.geom.Rectangle;import flash.text.TextField;[SWF(width = "465",height = "465",frameRate = "60",backgroundColor = "#ffffff")]const TEXT:String = "显示文字";function Main() { var hairyText:DisplayObject = createHairyText(TEXT,new TextFormat(null,100),0.5); hairyText.x = ( stage.stageWidth - hairyText.width ) / 2; hairyText.y = ( stage.stageHeight - hairyText.height ) / 2; addChild( hairyText );}function createHairyText( text:String, textFormat:TextFormat = null, limit:Number = 1, longHairLength:Number = 0, alpha:Number = 0.5 ):DisplayObject { if (! textFormat) { textFormat = new TextFormat(); } if (! longHairLength) { longHairLength = ( ( textFormat.size ) ? Number( textFormat.size ) : 12 ) / 10; } var bitmapData:BitmapData = textToBitmapData(text,textFormat); var sprite:Sprite = new Sprite(); var graphics:Graphics = sprite.graphics; graphics.clear(); graphics.lineStyle( 0, uint( textFormat.color ), alpha ); for (var i:uint = 0; i < ( bitmapData.width * bitmapData.height ) * limit; i++) { var x:uint = (limit != 1) ? Math.random() * bitmapData.width:i % bitmapData.width; var y:uint = ( limit != 1 ) ? Math.random() * bitmapData.height : uint( i / bitmapData.width ); var color32:uint = bitmapData.getPixel32(x,y); if ( color32 == 0 ) { //Anchor point so that the hair goes outer. var hairLength:Number = longHairLength * Math.random(); var hairRadian:Number = Math.random() * 2 * Math.PI; var anchorX:Number = x + hairLength * Math.cos(hairRadian); var anchorY:Number = y + hairLength * Math.sin(hairRadian); //Control point for the Bezier curve. var controlDistance:Number = longHairLength * Math.random(); var controlRadian:Number = Math.random() * 2 * Math.PI; var controlX:Number = x + controlDistance * Math.cos(controlRadian); var controlY:Number = y + controlDistance * Math.sin(controlRadian); graphics.moveTo( x, y ); graphics.curveTo( controlX, controlY, anchorX, anchorY ); } } return sprite;}function textToBitmapData( text:String, textFormat:TextFormat = null ):BitmapData { var textField:TextField = new TextField(); textField.text = text; if (textFormat) { textField.setTextFormat( textFormat ); } textField.width = textField.textWidth + 2 * 2; textField.height = textField.textHeight + 2 * 2; var bitmapData:BitmapData = new BitmapData(textField.width - 2 * 2,textField.height - 2 * 2,true,0); bitmapData.draw( textField, new Matrix(1, 0, 0, 1, -2, -2) ); return bitmapData;}Main(); 。
3.FLASH重播代码怎么写1、首先,插入一个影片剪辑,将歌曲导入到影片剪辑中,并将帧延长到声音(波形)结束,然后将声音的属性设置为“数据流”
2、在场景中的时间轴最上面单独添加一个图层,将声音影片剪辑放在这一层上,并设置影片剪辑的实例名称为“sy”(属性-实例名称-输入sy)
3、在最后一帧设置帧动作为:stop();
4、返回按钮动作设置为:
on(release){
gotoAndPlay(1);
sy.gotoAndPlay(1);
}
这个你需要用专门的音频编辑软件将高潮部分截取出来再导入到flash中

怎么在flash时间轴上写代码

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